Modules
The Output will be a training format based on non formal education applied to science. It will be dedicated to at researchers aged 35+ and shared with wider audience of educational institutions and professionals interested in conveying specific sectoral knowledge and skills. Training will be focused on three main areas: non formal education, mentoring and co-design.
The material is available here:
Survey assessing the training program for educators working with seniors
The manual will be a tangible result issued from the co-design process between researchers and partner organizations trainers, providing an efficient and concrete instrument targeted at elder adult learners which will be framed and structured in order for its contents to be usable and understandable for the target of adult learners.
All documents are available here:
Survey assessing a toolkit for educators working with seniors
The game APP is one of project main educational elements and mean of sustainability and is expected to have a great impact towards a wide range of target groups. The game will permit the simulation of different scenarios regarding the use of science in a person daily life.
Link for users: https://brain.apdigroup.com/
Game evaluation survey for users and trainers
This website was developed for the project “BRinging STEM into Active agINg” in the framework of the European programme “Erasmus Plus KA2 Strategic Partnerships for innovation and the exchange of good practices.
This project has been funded with support from the European Commission. Project number: 2020-1-PL01-KA204-081805
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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e-mail: erasmus@wsei.lublin.pl